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Game Computing 1

COURSE Code: GAME 330
4 Credits

Course Description

Different linear equation problem solving approaches (e.g. Gauss-Jordon method, Gaussian elimination method) are discussed in this course. The course also introduces modeling techniques applied to model the movements and animation of game objects. Topics include operations on vectors, vector spaces, matrices Eigen values, Eigenvectors and applications of transforms in game object movement control.
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