Game Dynamics 2

Course Code

GAME 205

Academic Year

2016-2017

"This course continues from Game Dynamics 1, and takes the leap from linear motion to rotational motion. Topics include the rotational equations of motion, torque, and rotational inertia. We will use these concepts and a collision detection algorithm to contruct a 2D physics engine that can handle collisions between interesting objects.
Oscillations will be explored within the framework of simple harmonic motion to describe phenomena such as a cork bobbing up and down in water and spring motion. The main concepts in this course will be reinforced using a professional, open source physics engine that is used extensively in the video game industry. "