Game Dynamics 3

Course Code

GAME 256

Academic Year

2016-2017

This course is the final of three physics courses and takes us from 2D motion to 3D motion. The concepts covered in Game Dynamics 1 and 2 are revisited and built upon while advancing through increasingly sophisticated 3D rigid body simulators. The relationship between the inertia tensor and rotational motion is examined and collisions between 3D objects are modelled using linear and rotational impulses. Students build parts of their own physics engines using a language such as C++ and also use a professional open source, 3D physics engine used extensively in the video game industry.