Numeric Computing

Course Code

CPAN 132

Academic Year

2016-2017

Use your mathematical and problem-solving skills to build connections between modelling computer game components and designing and coding programs written in Java. Throughout this four-credit course, you will learn specific skills including solving problems using algebra, vectors, matrices, trigonometry of right-angled and oblique triangles, introductory analytic geometry and simple probability. You will build a portfolio of examples and Java-based tools. Scientific calculators, Microsoft Excel and Java will be used. Class format: Two periods lecture, followed by two periods computer lab.