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School of Media Studies & Information Technology

Program Availability

Type:
Certificate
Campus: North
Program Code:
11671
Length:

Thirty weeks, beginning in September

CONTACT INFORMATION:
Cory Avery | 416.675.6622 ext. 4466 | cory.avery@humber.ca
  • Our Program

    The curriculum for the 3D Modelling and Visual Effects Production program is designed by artists, for experienced traditional artists and animators who want to either develop or transition their skill sets for employment in the 3D and visual effects industries. You will learn relevant industry workflow, so you can make a seamless transition into a real production environment.

    Courses focus on both the conceptual and the technical, as students learn to master visual techniques to bring ideas to life. Participants develop skills in modelling, texturing, and lighting, as well as in visual effects, compositing, and digital cinematography. At the same time, students learn the technical skills required in today’s competitive 3D and visual effects industries. Graduates possess the proper balance of technical skills and aesthetic development – able to create, as well as produce stunning 3D productions.

    This program is not OSAP eligible.

    Class size is limited to 20 students, so apply early.

    Your Career

    Your Career

    The 3D film industry has become a global multi-billion dollar business, using the talents of modellers, animators and visual effects specialists. Prepare yourself to work for large or small production houses in the film, broadcast design, visual effects and gaming sectors. Employers may include Ubisoft, IDT (formerly DKP), Intelligent Creatures, Red Rover, The Astound Group, LucasArts, Electronic Arts, KeyFrame Animation, Digital Extremes, Frantic Films and CBC.

  • Admission Requirement
    • Applicants must have a strong design and/or artistic background
    • Knowledge of either digital design software or a 3D computer animation program would be advantageous
    • Interested in learning and applying today’s newest technologies, computer literate, and solid knowledge of Windows graphical interface
    • Applicants will be required to attend an assessment interview
    • English testing may be required

    Meeting the minimum requirements does not guarantee admission to the program.

  • Fees

    The 2012/2013 fee for 30 weeks is

    - domestic $7,995

    - international $8,595.

    Amounts listed are the total of tuition, lab and material fees, student service and auxiliary fees for the 30 weeks of the 2012/2013 academic year.

    Fees are subject to change.

    For more information visit Fees and Financial Assistance.

    Additional Costs
    Additional Costs

    Approximately $500 for recommended textbooks and art supplies.

Curriculum
  • Semester 1

    Course CodeCourseCredits
    IMAG 7333D Sculpting 1

    3D Sculpting 1

    Course Code: IMAG 733
    Credits:

    Mudbox is fast becoming an industry standard and should be in any 3D artist’s arsenal. Students will explore the basic tools and techniques necessary to become a digital sculptor and will also learn how Alpha channels are an integral part of the digital sculpting workflow to achieve certain details. Sculpting inorganic and organic objects will be explored.

    IMAG 791Digital Painting

    Digital Painting

    Course Code: IMAG 791
    Credits:

    Using Adobe Photoshop, students learn the essentials of texture painting. By observing and understanding an object’s surface qualities, students acquire the skills necessary to create photorealistic textures. Starting with a reference captured using a standard flatbed scanner, students learn how to create colour, bump and specular maps, how each type of map affects the surface qualities of a CG model, and how these three basic map types work together to create a photorealistic surface.

    IMAG 792CG Foundations and Technology

    CG Foundations and Technology

    Course Code: IMAG 792
    Credits:

    There are many different features and tools available, within Autodesk 3ds Max, to assist in the production of Visual Effects. In particular, the animation tool set can be extremely useful in creating not only key-framed animation but also more complex procedural and physically simulated animations that add depth and reality to your work.
    Starting with fundamental animation concepts, students create a foundation of knowledge around standard practices and techniques. From there, various tools and resources that can be used to create basic interfaces and rigs to aid in the process of animating are examined. Finally, students explore different tools that can be utilized in creating physically accurate simulations. All topics in this course will be project driven.

    IMAG 798Inorganic Modeling

    Inorganic Modeling

    Course Code: IMAG 798
    Credits:

    This course provides students with hands-on training in building 3D objects, organic and inorganic, essential to creating a fully realized scene. Students learn the basics of working with polygonal objects, working in consistent scale, and understanding how to manipulate faces, points, edges and UVs. Students then create more complicated objects including, vehicles and organic objects.
    Provided with a sound skills foundation, students learn and apply the basics of modeling, lighting, texturing and animating a scene using 3ds Max. While working through various projects, students gain a firm understanding of the interface and workflow of 3ds Max.

    IMAG 7993D Lighting and Rendering

    3D Lighting and Rendering

    Course Code: IMAG 799
    Credits:

    This course will explore how light behaves and how we can try to recreate it in a 3D environment. Further to this, we will be exploring how to output images that look realistic.
    To accurately portray a realistic scene, three main themes are explored; lighting; rendering and materials. These three topics are integral to each other and will need to be explored together in order to fully realize a realistic rendering. The projects in this course are driven by this concept and are meant to show how each plays off the other; combining to give a realistic portrayal of mood, atmosphere and time of day.

    Semester 2

    Course CodeCourseCredits
    IMAG 7343D Sculpting 2

    3D Sculpting 2

    Course Code: IMAG 734
    Credits:

    In this course, we will expand on Mudbox by further exploring the integration of 3ds Max and Mudbox. How proper topology and good UVW layout lends itself to a good base mesh that can be used within Mudbox to create a fantastic sculpt will be examined. Students will also investigate the paint tools available to create seamless textures, or to create textures with a natural feel. The techniques and workflows taught in this course will focus on the creation of a single highly detailed and fully textured model.

    IMAG 735Particle Simulations

    Particle Simulations

    Course Code: IMAG 735
    Credits:

    In this course, we will expand on Mudbox by further exploring the integration of 3ds Max and Mudbox. How proper topology and good UVW layout lends itself to a good base mesh that can be used within Mudbox to create a fantastic sculpt will be examined. Students will also investigate the paint tools available to create seamless textures, or to create textures with a natural feel. The techniques and workflows taught in this course will focus on the creation of a single highly detailed and fully textured model.

    IMAG 7813D Post-Production

    3D Post-Production

    Course Code: IMAG 781
    Credits:

    In this course, students combine modelling, texturing, lighting and visual effect techniques with colour correction, layering and two-dimensional effects. Students are also taught workflows and techniques for incorporating match-moving, 3D assets and particle effects seamlessly into live footage or still images. Topics such as mattes, colour keying, stabilization, and using simple effects such as glows, flares and depth of field, will be covered.

    IMAG 7823D Match Moving and Compositing

    3D Match Moving and Compositing

    Course Code: IMAG 782
    Credits:

    Having the ability to take a 3D element and incorporate it into a live action scene is an important asset in the VFX artist’s toolbox. Students will be shooting live footage while using various techniques to record lighting and camera information. This information will be used in tandem with tracking software to map out the footage into a 3D environment that can be used to place 3D assets and particle effects realistically into a scene. This course will operate in conjunction with IMAG 735 and IMAG 781 to produce a completed VFX shot.

    IMAG 797Demo Production

    Demo Production

    Course Code: IMAG 797
    Credits:

    Complete a demo reel that highlights your skill set, while encompassing many of the production methodologies and techniques developed in the first semester. Storyboards, animatics, shot breakdowns, production schedules, etc., will come into play during the production of this student reel. There will be regular critiquing and troubleshooting sessions with the instructor on an individual basis. Group critiques take place throughout the course as peers view, comment and forward helpful suggestions on the work in progress. This process will help refine previously created work and guide current projects that are ongoing throughout the semester.

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