Current Size: 100%
3D Modelling and Visual Effects Production |
School of Media Studies & Information Technology |
Program Availability |
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Type:
Certificate
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Campus:
North
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Program Code:
11671 |
Length: Thirty weeks, beginning in September |
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CONTACT INFORMATION: Cory Avery | 416.675.6622 ext. 4466 | cory.avery@humber.ca
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The curriculum for the 3D Modelling and Visual Effects Production program is designed by artists, for experienced traditional artists and animators who want to either develop or transition their skill sets for employment in the 3D and visual effects industries. You will learn relevant industry workflow, so you can make a seamless transition into a real production environment.
Courses focus on both the conceptual and the technical, as students learn to master visual techniques to bring ideas to life. Participants develop skills in modelling, texturing, and lighting, as well as in visual effects, compositing, and digital cinematography. At the same time, students learn the technical skills required in today’s competitive 3D and visual effects industries. Graduates possess the proper balance of technical skills and aesthetic development – able to create, as well as produce stunning 3D productions.
This program is not OSAP eligible.
Class size is limited to 20 students, so apply early.
The 3D film industry has become a global multi-billion dollar business, using the talents of modellers, animators and visual effects specialists. Prepare yourself to work for large or small production houses in the film, broadcast design, visual effects and gaming sectors. Employers may include Ubisoft, IDT (formerly DKP), Intelligent Creatures, Red Rover, The Astound Group, LucasArts, Electronic Arts, KeyFrame Animation, Digital Extremes, Frantic Films and CBC.
Meeting the minimum requirements does not guarantee admission to the program.
The 2012/2013 fee for 30 weeks is
- domestic $7,995
- international $8,595.
Amounts listed are the total of tuition, lab and material fees, student service and auxiliary fees for the 30 weeks of the 2012/2013 academic year.
Fees are subject to change.
For more information visit Fees and Financial Assistance.
Approximately $500 for recommended textbooks and art supplies.
Semester 1 | ||
| Course Code | Course | Credits |
| IMAG 733 | 3D Sculpting 13D Sculpting 1Course Code: IMAG 733 Credits: Mudbox is fast becoming an industry standard and should be in any 3D artist’s arsenal. Students will explore the basic tools and techniques necessary to become a digital sculptor and will also learn how Alpha channels are an integral part of the digital sculpting workflow to achieve certain details. Sculpting inorganic and organic objects will be explored. | |
| IMAG 791 | Digital PaintingDigital PaintingCourse Code: IMAG 791 Credits: Using Adobe Photoshop, students learn the essentials of texture painting. By observing and understanding an object’s surface qualities, students acquire the skills necessary to create photorealistic textures. Starting with a reference captured using a standard flatbed scanner, students learn how to create colour, bump and specular maps, how each type of map affects the surface qualities of a CG model, and how these three basic map types work together to create a photorealistic surface. | |
| IMAG 792 | CG Foundations and TechnologyCG Foundations and TechnologyCourse Code: IMAG 792 Credits: There are many different features and tools available, within Autodesk 3ds Max, to assist in the production of Visual Effects. In particular, the animation tool set can be extremely useful in creating not only key-framed animation but also more complex procedural and physically simulated animations that add depth and reality to your work. | |
| IMAG 798 | Inorganic Modeling Inorganic ModelingCourse Code: IMAG 798 Credits: This course provides students with hands-on training in building 3D objects, organic and inorganic, essential to creating a fully realized scene. Students learn the basics of working with polygonal objects, working in consistent scale, and understanding how to manipulate faces, points, edges and UVs. Students then create more complicated objects including, vehicles and organic objects. | |
| IMAG 799 | 3D Lighting and Rendering3D Lighting and RenderingCourse Code: IMAG 799 Credits: This course will explore how light behaves and how we can try to recreate it in a 3D environment. Further to this, we will be exploring how to output images that look realistic. | |
Semester 2 | Course Code | Course | Credits |
| IMAG 734 | 3D Sculpting 23D Sculpting 2Course Code: IMAG 734 Credits: In this course, we will expand on Mudbox by further exploring the integration of 3ds Max and Mudbox. How proper topology and good UVW layout lends itself to a good base mesh that can be used within Mudbox to create a fantastic sculpt will be examined. Students will also investigate the paint tools available to create seamless textures, or to create textures with a natural feel. The techniques and workflows taught in this course will focus on the creation of a single highly detailed and fully textured model. | |
| IMAG 735 | Particle SimulationsParticle SimulationsCourse Code: IMAG 735 Credits: In this course, we will expand on Mudbox by further exploring the integration of 3ds Max and Mudbox. How proper topology and good UVW layout lends itself to a good base mesh that can be used within Mudbox to create a fantastic sculpt will be examined. Students will also investigate the paint tools available to create seamless textures, or to create textures with a natural feel. The techniques and workflows taught in this course will focus on the creation of a single highly detailed and fully textured model. | |
| IMAG 781 | 3D Post-Production3D Post-ProductionCourse Code: IMAG 781 Credits: In this course, students combine modelling, texturing, lighting and visual effect techniques with colour correction, layering and two-dimensional effects. Students are also taught workflows and techniques for incorporating match-moving, 3D assets and particle effects seamlessly into live footage or still images. Topics such as mattes, colour keying, stabilization, and using simple effects such as glows, flares and depth of field, will be covered. | |
| IMAG 782 | 3D Match Moving and Compositing 3D Match Moving and CompositingCourse Code: IMAG 782 Credits: Having the ability to take a 3D element and incorporate it into a live action scene is an important asset in the VFX artist’s toolbox. Students will be shooting live footage while using various techniques to record lighting and camera information. This information will be used in tandem with tracking software to map out the footage into a 3D environment that can be used to place 3D assets and particle effects realistically into a scene. This course will operate in conjunction with IMAG 735 and IMAG 781 to produce a completed VFX shot. | |
| IMAG 797 | Demo ProductionDemo ProductionCourse Code: IMAG 797 Credits: Complete a demo reel that highlights your skill set, while encompassing many of the production methodologies and techniques developed in the first semester. Storyboards, animatics, shot breakdowns, production schedules, etc., will come into play during the production of this student reel. There will be regular critiquing and troubleshooting sessions with the instructor on an individual basis. Group critiques take place throughout the course as peers view, comment and forward helpful suggestions on the work in progress. This process will help refine previously created work and guide current projects that are ongoing throughout the semester. |
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