Current Size: 100%
3D Animation, Art and Design |
School of Media Studies & Information Technology |
2012/2013 Program AvailabilityNorth Fall: Open |
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Type:
Advanced Diploma
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Campus:
North
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Program Code:
11521 |
Length: Six semesters, beginning in September |
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CONTACT INFORMATION: Terry Posthumus, program co-ordinator | 416.675.6622 ext. 4942 | terry.posthumus@humber.ca
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With Humber’s 3D Animation, Art and Design diploma, you can develop well-rounded knowledge and skills that will include strong art and animation abilities and a solid understanding of the latest computer animation technologies, based input from industry advisors. Learn the way the pros work – use the same software and tools used by industry professionals to transform creative thoughts into compelling images and design.
Develop a blend of the most relevant digital and analog art skills, and an understanding of the creative and technical processes involved. Become familiar with the theories of art and put them into practice as you learn to draw, visualize and effectively apply colour principles. Translate your traditional art and design skills into models of characters, objects, scenes and virtual worlds. Build skills in cinematography so that story continuity and believability become the hallmarks of your productions.
Go beyond the surface impression of moving objects to get to the heart of 3D animation – telling an engaging story that captures the hearts and minds of your audience.
Pour your creative ideas and your technical skills into a dynamic career in the fast-evolving field of 3D animation, where your chances to progress are only as limited as your imagination. The rapid advancement in computer technology, combined with skyrocketing global demand for animated entertainment for cable and satellite TV and the Internet, has led to a surge in career opportunities for those who have the expertise to tell effective stories and create compelling digital characters and worlds in 3D.
You can steer your 3D animation career into the growing movie industry, which last year enjoyed international box office receipts sales of $31.8 billion – an all-time high, and an eight per cent increase over the year before. As well, in 2009, 18 of the top 25 films were partially or fully animated. Canada’s piece of the action in animation production is also growing, having reached $188 million last year – a 10.6 per cent increase over 2009 – and created 39 3D films, compared to 20 the year before. If you’re more interested in gaming then you’re also in luck. Over 2009/2010 the global gaming industry earned $60.4 billion – an amount that’s expected to increase to $70.1 billion by 2015.
Enjoy the excitement of a vibrant industry where innovation rules, new ideas are appreciated and opportunities for advancement are plenty. Apply your talent, skills and ingenuity to creating everything from special effects for live-action and animated films to broadcast graphics for games, television and commercials. Or, pursue roles in CGI, character animation, lighting, rigging, rendering or technical directing.
Ontario Secondary School Diploma (OSSD) or equivalent, or mature student status
Grade 12 English (ENG4C or ENG4U).
If English is not your first language, refer to the English Language Proficiency
Policy in this publication
Three Grade 11 or Grade 12 C, U or M courses in addition to those listed above
Applicants who do not possess the required courses may complete admission testing to determine equivalencies. Invitation and booking of admission testing is done using the email address provided on the online application
Attendance at an interview to present a portfolio, which should consist of:
10 pieces of recent work – drawings, paintings, crafts, or sculpture
completion of an essay (topic assigned at session), which will be assessed for English proficiency
Mail-in portfolios will be accepted from applicants living 200 kilometres or more from Humber. Please do not send original artwork as it cannot be returned
Note: For more information visit Selection Procedures.
Meeting the minimum requirements does not guarantee admission to the program.
The 2011/2012 fee for two semesters was
Amounts listed are the total of tuition, lab and material fees, student service and auxiliary fees for the first two semesters of the 2011/2012 academic year.
Fees are subject to change.
For more information visit Fees and Financial Assistance.
Approximately $1,500 per year for books and supplies.
Semester 1 | ||
| Course Code | Course | Credits |
| ANMN 100 | Animation Art 1Animation Art 1Course Code: ANMN 100 Credits: 4 This course is designed to give students a firm foundation in the traditional principles of animation (squash and stretch; follow through and overlapping action, etc.) and the processes by which professional animators would approach an animation problem. | 4 |
| ANMN 101 | Life Drawing for Animation 1Life Drawing for Animation 1Course Code: ANMN 101 Credits: 3 This course begins with the study of the basics of life drawing: gesture, contour, volume, proportions, weight and balance. Secondary topics include the basics of drawing: line control, alignments, measurements, negative space, basic perspective and format control. | 3 |
| ANMN 102 | Production Art 1Production Art 1Course Code: ANMN 102 Credits: 4 In this course, students will become familiarized with the fundamental design issues that apply to 3D animation production. Topics that are introduced include: composition, perspective, layout, structure, line and tone. | 4 |
| ANMN 103 | 3D Art 13D Art 1Course Code: ANMN 103 Credits: 4 This course introduces students to industry standard methodologies for 3D art development. Throughout this course, students are taught professional techniques for texture mapping, modelling, rigging, lighting, cameras, and animation. | 4 |
| ANMN 104 | 2D Art 12D Art 1Course Code: ANMN 104 Credits: 3 This course introduces students to digital texture painting. Throughout the duration of this course, students are taught various techniques for texture mapping, digital painting and colour theory. | 3 |
| COMM 200 | College Writing SkillsCollege Writing SkillsCourse Code: COMM 200 Credits: 3 College Writing Skills emphasizes elements of the writing process. Although subject matter and format may change from one program to another, the skills necessary for effective writing remain the same, as do the professional standards that all Humber students are expected to attain.
Students will practice the reading and writing skills that will be valuable in their college programs and build a strong base for professional business writing. Those students who plan to further their studies will develop the fundamental skills for writing acceptable academic English.
To help students reach these goals, the course covers the following: analytical reading and critical thinking; essay organization and development; and the elements of clear writing, including grammar and punctuation skills.
To complete COMM 200 successfully, students must produce writing that meets or surpasses the minimum departmental standards as set out in the attached criterion sheet.
| 3 |
| HUMA 024 | Humanities: An Introduction to Arts and ScienceHumanities: An Introduction to Arts and ScienceCourse Code: HUMA 024 Credits: 3 The Humanities course focuses on fundamental questions individuals ask of themselves as they proceed through life. Why are we the way we are? Do we have free will or are we prisoners of our past experience or our biological inheritance? What motivates societies to change? Why do societal changes so often divide people into opposing camps? Why do so many people find contemporary life at home, at work, and in the community unfulfilling? What constitutes good government? How should injustice be fought? Can nations successfully deal with global problems? What is science and how does it differ from other kinds of inquiry? Can scientists provide solutions to the problems we face? What is art and does it offer answers of its own? What is its relationship to beauty, to knowledge, and to ethics? Is objectivity about art (or anything) possible? These questions are organized into units that begin with issues concerning the nature of the individual and then extend outward to various social, cultural and physical contexts.
The issues explored in this course are too complex to have any one right answer. Rather, individuals must search for answers that make sense of their experiences via various theoretical perspectives. The Humanities course supports this endeavour through study of different thinkers presented in the readings and exploration of different points of view explored in class discussions.
ESL students should consider taking the ESL Humanities course. Students may transfer into
ESL Humanities (HESL 024) either at the Registrar?s Office or the School of Liberal Arts & Sciences
Office (K201) on a first-come, first-served basis before the Last Day to Add. | 3 |
Semester 2 | Course Code | Course | Credits |
| ANMN 150 | Animation Art 2Animation Art 2Course Code: ANMN 150 Credits: 4 This course is designed to equip students with the ability to overcome the single most common error in character animation: body mechanics. The course has its emphasis on animation exercises with a simple character, which forces students to focus exclusively on the core concepts of body mechanics. | 4 |
| ANMN 151 | Life Drawing for Animation 2Life Drawing for Animation 2Course Code: ANMN 151 Credits: 3 In this course, emphasis is placed on the three-dimensionality of the figure. Students study structural gesture, anatomical landmarks, the skeletal system, structure, the head and features. The course also introduces students to rhythm, joints and the dynamic nature of human motion, as well as foreshortening. | 3 |
| ANMN 152 | Production Art 2Production Art 2Course Code: ANMN 152 Credits: 4 In this course, emphasis is placed on the principles underlying linear perspective and structural drawing. Throughout this course, students will focus on the observation and translation of three-dimensional forms into two-dimensional drawings. | 4 |
| ANMN 153 | 3D Art 23D Art 2Course Code: ANMN 153 Credits: 4 In this course, students continue to develop their knowledge and skills for computer-based 3D modelling as they focus on the principles of 3D environment design. Texture mapping and lighting (indoor and outdoor) are key components of this course. | 4 |
| ANMN 154 | 2D Art 22D Art 2Course Code: ANMN 154 Credits: 3 This course introduces students to the tools and techniques used for masking and combining images. Merging technical direction and inspiration, students will apply the creative aspects of image compositing in order to seamlessly assemble images. | 3 |
| ANMN 155 | Film ArtFilm ArtCourse Code: ANMN 155 Credits: 3 This course is designed to establish students in the ABCs of traditional filmmaking and to lay the foundation of engaging storytelling through the correct application of the timeless principles of cinematography. Throughout the course, students will become fluent in the sight, sound and motion of movies. | 3 |
| COMM 300 | Business Writing SkillsBusiness Writing SkillsCourse Code: COMM 300 Credits: 3 Business Writing Skills introduces students to the strategies of effective written workplace communication. This course is designed to build on and reinforce the writing skills developed in COMM 200 and requires students to apply these skills to vocationally relevant assignments. Students will learn how to select and organize pertinent information according to purpose and audience and will practise presenting their ideas clearly, precisely, and effectively in various written formats. To complete COMM 300 successfully, students must produce writing that meets or surpasses the minimum departmental standards as set out in the criterion sheet. | 3 |
Semester 5 | Course Code | Course | Credits |
| ANMN 300 | Capstone 1Capstone 1Course Code: ANMN 300 Credits: 6 This course is designed to cover two key stages of the animation production cycle. The first half of the course focuses on the development stage, which includes topics such as, story development, character design, art direction and storyboarding. | 6 |
| ANMN 301 | Life Drawing for Animation 5Life Drawing for Animation 5Course Code: ANMN 301 Credits: 3 Throughout this course, students will study and practice the principles of dynamic gesture, facial expression, exaggeration and distortion, the figure in space and relating two figures. Woven into the course are topic threads such as line economy, composition, scaling, portraits, and incorporating character traits like age, body type and posture. | 3 |
| ANMN 302 | 3D Art 53D Art 5Course Code: ANMN 302 Credits: 3 In this course, students will build upon intermediate technical direction and rigging skills. Topics include artist tool development, advanced UI development and how to work with transform matrix values. Students will also delve deeper into character rigging as they develop automatic rigging scripts. | 3 |
| ANMN 303 | Analog PortfolioAnalog PortfolioCourse Code: ANMN 303 Credits: 3 Students will use this course to compile the elements of a professional portfolio. They develop an understanding of the marketing campaign needs of modern animation portfolios including visual continuity, business documents, traditional still art portfolios, process and practice samples and promotional items. They use this knowledge to assemble their own portfolios. The course also covers related information regarding job interviews, trade shows, professional standards and contract negotiation. | 3 |
| ANMN 304 | Animation Art 5Animation Art 5Course Code: ANMN 304 Credits: 3 Throughout this course, students will be immersed into advanced acting techniques, comparing and contrasting the similarities and differences between acting for animators and real-world acting. Students will also examine the common mistakes and the inherent challenges of translating a meaningful and powerful performance into the animated world. | 3 |
| ANMN 305 | Animation HistoryAnimation HistoryCourse Code: ANMN 305 Credits: 3 Throughout this course, students will be immersed into advanced acting techniques, comparing and contrasting the similarities and differences between acting for animators and real-world acting. Students will also examine the common mistakes and the inherent challenges of translating a meaningful and powerful performance into the animated world. | 3 |
Semester 6 | Course Code | Course | Credits |
| ANMN 350 | Capstone 2Capstone 2Course Code: ANMN 350 Credits: 15 Throughout this course, students will focus on shot production and post-production. Students will begin by executing their production pipeline, which will cover areas such as, animation, lighting, rendering, VFX and compositing. The later part of the course deals with the wrap-up phase of the student capstone project, which includes audio, final editing, titles and marketing. | 15 |
| ANMN 351 | Life Drawing for Animation 6Life Drawing for Animation 6Course Code: ANMN 351 Credits: 3 This course brings closure to the previous life drawing programs covering topics such as, forceful figures, clothing and costumes, interacting figures, morphing animal and human traits and incorporating character traits like age, body type, posture and facial expression. Students will also study and demonstrate skills in composition, light and shadow, camera angle/viewpoints and storytelling. | 3 |
| ANMN 352 | Digital PortfolioDigital PortfolioCourse Code: ANMN 352 Credits: 3 In this course, students assemble their digital films for distribution via DVD and the web. Students will utilize the guidelines and best practices in the development of a personalized, professional online portfolio. Each student showcases their talent via a professional portfolio presentation, which will be critiqued by faculty, peers, and industry professionals. | 3 |