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School of Media Studies & Information Technology

2012/2013 Program Availability

North
Fall:
Open
Type:
Ontario Graduate Certificate
Postgraduate
Campus: North
Program Code:
11633
Length:

Three consecutive semesters, beginning in September

CONTACT INFORMATION:
Terry Posthumus, program co-ordinator | 416.675.6622 ext. 4942 | terry.posthumus@humber.ca
  • Our Program

    Our program enables you to build on previous learning and creative experience to further develop skills in visual storytelling, game design, game art and motion capture. At the same time, you will enhance and expand the visual and technical skills that will prepare you to be an active part of any game development team.

    Designed for postsecondary art school graduates and professionals looking to further their studies, the 3D for Production – Game Art and Design program is an intensive, one-year program that puts equal emphasis on technical skills and esthetic development. Students graduating from this course have the ability to create, as well as produce. Students may choose design, animation, environment creation, modelling and texturing, technical direction or motion capture as a focal point, with the end goal being the completion of a professional reel.

  • Industry Partnerships

    Through unique arrangements with industry leaders such as Autodesk, Vicon and Adobe, Humber’s School of Media Studies & Information Technology maintains its reputation at the forefront of the media industry.
     

  • Your Career

    Canada, which has developed an international reputation for having some of the world’s best and most innovative video-game developers, recently moved past the United Kingdom to take over third place among game-developing nations, after the United States and Japan. Graduates of this program can look forward to positions such as: 3D modelling for video games, 3D animation for games, lighting and texturing for games, game designer, motion capture technician and technical artist.

  • Admission Requirement
    • A bachelor’s degree in a related discipline 
    • Submission of a portfolio, which should consist of:
      - 14 pieces of recent/graduate works – drawings, paintings, photography, cine­­matography, digital art or sculpture. Portfolios should be submitted in high-quality .jpg format 
      - an essay, which will be assessed for English proficiency and content
      - a detailed resumé 
      - two letters of recommendation

    Note: Please do not send original artwork as it cannot be returned.

    If English is not your first language visit the English Language Proficiency Policy.

    For more information visit Selection Procedures.

    Meeting the minimum requirements does not guarantee admission to the program.

  • Fees

    The 2011/2012 fee for three semesters was

    • domestic $9,360.28
    • international $12,200.

    Amounts listed are the total of tuition, lab and material fees, student service and auxiliary fees for the first three semesters of the 2011/2012 academic year.

    Fees are subject to change.

    For more information visit Fees and Financial Assistance.

    Additional Costs
    Additional Costs

    Approximately $800 – art and animation supplies and books.

Curriculum
  • Semester 1

    Course CodeCourseCredits
    ANIM 501Pre-Production Art

    Pre-Production Art

    Course Code: ANIM 501
    Credits: 4
    4
    ANIM 502Motion Capture 1

    Motion Capture 1

    Course Code: ANIM 502
    Credits: 4
    4
    ANIM 503 The Art of the Game

    The Art of the Game

    Course Code: ANIM 503
    Credits: 4
    4
    ANIM 505VFX Animation

    VFX Animation

    Course Code: ANIM 505
    Credits: 4
    4
    ANIM 515Digital Puppetry

    Digital Puppetry

    Course Code: ANIM 515
    Credits: 4
    4

    Semester 2

    Course CodeCourseCredits
    ANIM 508Modelling and Motion

    Modelling and Motion

    Course Code: ANIM 508
    Credits: 4

    In this course, students are fully immersed in the development of assets that will be used in their final demo. With a focus on polish, students will implement the ideas and concepts that will add the sizzle to their final demo reel. Students focus on one or two key areas that will be emphasized on their demo.

    4
    ANIM 510Production Art

    Production Art

    Course Code: ANIM 510
    Credits: 4

    In this course, students are fully immersed in the development of assets that will be used in their final demo. With a focus on polish, students will implement the ideas and concepts that will add the sizzle to their final demo reel. Students focus on one or two key areas that will be emphasized on their demo.

    4
    ANIM 511Digital Lighting and Rendering

    Digital Lighting and Rendering

    Course Code: ANIM 511
    Credits: 4

    In this course, students are fully immersed in the development of assets that will be used in their final demo. With a focus on polish, students will implement the ideas and concepts that will add the sizzle to their final demo reel. Students focus on one or two key areas that will be emphasized on their demo.

    4
    ANIM 512Motion Capture 2

    Motion Capture 2

    Course Code: ANIM 512
    Credits: 4

    In this course, students are fully immersed in the development of assets that will be used in their final demo. With a focus on polish, students will implement the ideas and concepts that will add the sizzle to their final demo reel. Students focus on one or two key areas that will be emphasized on their demo.

    4
    ANIM 514Game Production Techniques

    Game Production Techniques

    Course Code: ANIM 514
    Credits: 4

    In this course, students are fully immersed in the development of assets that will be used in their final demo. With a focus on polish, students will implement the ideas and concepts that will add the sizzle to their final demo reel. Students focus on one or two key areas that will be emphasized on their demo.

    4

    Semester 3

    Course CodeCourseCredits
    ANIM 5163D Industry Skills and Project Management

    3D Industry Skills and Project Management

    Course Code: ANIM 516
    Credits: 4

    In this course, students are fully immersed in the development of assets that will be used in their final demo. With a focus on polish, students will implement the ideas and concepts that will add the sizzle to their final demo reel. Students focus on one or two key areas that will be emphasized on their demo.

    4
    ANIM 517Portfolio Development

    Portfolio Development

    Course Code: ANIM 517
    Credits: 16

    In this course, students are fully immersed in the development of assets that will be used in their final demo. With a focus on polish, students will implement the ideas and concepts that will add the sizzle to their final demo reel. Students focus on one or two key areas that will be emphasized on their demo.

    16