Particle Simulations

Course Code

IMAG 176

Academic Year

2016-2017

In this course, we will expand on Mudbox by further exploring the integration of 3ds Max and Mudbox. How proper topology and good UVW layout lends itself to a good base mesh that can be used within Mudbox to create a fantastic sculpt will be examined. Students will also investigate the paint tools available to create seamless textures, or to create textures with a natural feel. The techniques and workflows taught in this course will focus on the creation of a single highly detailed and fully textured model.