Applied research in this area focuses on media solutions. Humber’s transmedia expertise ranges from innovative web and mobile design to interactive storytelling to advertising and PR, 3D animation, journalism and more—and in all areas Humber’s students think usability first, bringing user experience design thinking to all projects.
Humber has a unique usability lab where content creators can assess the interaction between a user and the design. This Usability Lab was purposefully built to ensure that the environment does not interfere with testing. Designed with flexibility at its core, it has been equipped with a broad variety of technology, supporting usability testing at many different levels of sophistication. What makes this lab unique is the fact that it is mobile. This one-of-a-kind usability lab can be delivered to those who wish to use and evaluate our designs, as well as their own.
Humber students from programs like Game Programming, Graphic Design, Web Design and Development, Photography, Journalism, Web Design and Interactive Media, and Film & TV Production collaborate with partners to help create these media solutions. In a few examples, Applied Research & Innovation has supported projects such as development of a counseling website, as well as a collaboration between media studies students and business students to create websites for various small businesses.
Program Coordinator, The Business School
Hanadi Alnawab focuses her applied research efforts on successfully leading the Voucher of E-Business program since 2015., providing e-solutions to small to medium-sized businesses. Alnawab manages teams of multidisciplinary students from the Business School and the School of Media Studies & Information Technology in order to help businesses rebrand, or take their information or e-commerce website to the next level. For more information, visit humberveb.com.
Faculty, School of Media Studies & Information Technology
Greg Goralski works at the intersection of technology and the creative process. He worked with Applied Research to develop an app called AppSeed - a prototyping tool that uses computer vision to augment the creative process. It allows hand-drawn sketches to be made into interactive prototypes on the fly. His project not only won the FITC Mobile award, but was also showcased in Wired, Forbes and FastCo Design. Most importantly, it connected alumni, current students, and industry partners to bring a real-world startup experience into the classroom to prepare and inspire the next generation of startup entrepreneurs. Greg’s work focuses on mobile technology, augmented reality, and computer vision.